![]() ![]() I’m already starting to plan a new series for this release, so stick around. I played the original Fallout Shelter for an obscene amount of time and ended up devoting a good bit of energy into creating an extensive informational series on many of the game’s mechanics and features. At least I’m glad to see that the legendary hero system from the first game is getting a more robust implementation. Of course the hero acquisition system is going to place more of an emphasis on buying those lunchboxes than the first did, but as long as it’s not too pay-to-win I’ll be sure to stick around. From the trailer it looks like some characters will be specialized for healing your team, while others deal damage, etc. I’m also interested in the ability to collect different characters from the Fallout Universe and utilize their unique skill sets. I enjoyed the quests in the original Fallout Shelter, but they soon became stale and predictable a feature that I’m glad is being improved. They should've have made more main quests that are totally unique (Such as Skyrim) and are instead only affected by side quests, not the making the primary content of the main quests be the actual side quest. ![]() Fallout Shelter Online looks to build on the original game by introducing a hero collection system, pvp multiplayer and a more robust exploration feature. First of all, I love New Vegas and have 900+ hours in it, but most of the main quests are literally just forcing you to complete side quests.
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